
Eliminate friction in TV or computer payment flows and reduce the payment process to as little as six seconds by letting users scan the QR code with their phones to complete payment or authorization for future purchases.



Streamlined payment experience
Increase conversions by freeing users from the burden of payment detail entry via remote control, keyboard, or game controller.
Efficient one-time integration
Introduce more payment methods later with no additional integration process required.
Antom Scan to Link is a cross-device QR payment method that lets shoppers complete a payment on a TV, games console or PC by scanning an on-screen QR code with their phone, removing the need to enter card details using a remote, keyboard or game controller. Transaction time is very fast, with payments completed in as little as six seconds.
A QR code appears at checkout on the smart TV, console or PC. The shopper scans it with their phone, then confirms the payment (or authorises future purchases) in their wallet app. The transaction completes and the on-screen flow advances, with no card entry on the device itself.
Scan to Link is designed for payment flows on devices where typing is difficult, including smart TVs, games consoles and desktop or laptop computers. The shopper completes payment on their mobile phone by scanning the on-screen QR code.
Scan to Link supports leading digital wallets, including Alipay, AlipayHK, GCash, DANA, TrueMoney, Touch 'n Go, and Kakao Pay. Shoppers authorise these wallets via QR scan; note that direct card binding is not part of this flow, though cards can be linked within the supported e-wallet apps themselves.
Scan to Link can reduce the payment process to as little as six seconds, because the shopper avoids entering payment details with a remote control, keyboard or game controller.